[PDF.88ry] Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (2 Volumes)
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Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (2 Volumes)
[PDF.wv70] Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (2 Volumes)
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| #7657245 in Books | 2011-04-30 | Original language:English | PDF # 2 | 11.40 x3.50 x8.80l,8.75 | File type: PDF | 1462 pages||About the Author||Patrick Felicia is a Lecturer, Researcher and Course Leader at Waterford Institute of Technology (WIT). He works within the Department of Computing, Mathematics and Physics. Dr. Felicia earned his PhD in computer science from University
Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as "digital natives." This new breed of learners uses computers on a regular basis, plays video games frequently and is often driven by emotionally-charged material.
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