[PDF.28ny] Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation (Cutting-Edge Technologies in Higher Education)
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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation (Cutting-Edge Technologies in Higher Education)
[PDF.lj77] Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation (Cutting-Edge Technologies in Higher Education)
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| #3175889 in Books | 2012-12-05 | Original language:English | PDF # 1 | 8.90 x.90 x5.90l,1.20 | File type: PDF | 250 pages|||Contributors from education, psychology, business, and a wide range of other fields explain theoretical and methodological aspects of using the computer interfaces in education, and survey a number of applications. Among the topics are learner engagement in th
'Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation' uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increas...
You easily download any file type for your device.Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation (Cutting-Edge Technologies in Higher Education) | Charles Wankel, Patrick Blessinger. I really enjoyed this book and have already told so many people about it!