[PDF.89rw] Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
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Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives
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Assessment in Game-Based Learning: From Brand: Springer epub Assessment in Game-Based Learning: From Brand: Springer pdf download Assessment in Game-Based Learning: From Brand: Springer pdf file Assessment in Game-Based Learning: From Brand: Springer audiobook Assessment in Game-Based Learning: From Brand: Springer book review Assessment in Game-Based Learning: From Brand: Springer summary
| #3503194 in Books | Springer | 2012-06-14 | Original language:English | PDF # 1 | 9.21 x1.06 x6.14l,1.90 | File type: PDF | 464 pages | ||||From the reviews:|“When applying video game technology to an educational process, one must ask how we know it is effective. Addressing that question is what this book is about. The book is an edited collection of 21 chapters divided into three parts &he
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, as...
You can specify the type of files you want, for your device.Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives | From Brand: Springer. A good, fresh read, highly recommended.